Unreal Notes Part II

 Maya and Unreal are similar to each other when it comes to animation. While in Maya, I have found it easier to assign the model to rig to the skeleton of the actor. Unreal offers the ability to create 3D animation faster. This tool is manly due tot he help of sequencer and blueprints. Blueprints are able to create a layout and physically aspects of the model for the environment. This was best shown with the box model shown in the video. The box was able to twist and turn easily for the user due to the help of blueprints. The box in blueprints were assigned the has aspects that was able to let the box twist it's main body without turning the whole thing around. In addition, Unreal is able to assign premade animation to the model. This made the pipeline work faster and easier when it comes to creating videos. As long as the user has the content added to the project they will be able to create the render video faster than normal. I think Unreal improves the process of making video by making ascents easier access for the user.

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